Endacopia, the point-and-click video game. Checked 2026-10-02. Version 1.08.

Endacopia Ending B

Answer. Take the real saw. Go through the door you were told not to open, pass the cut teeth, talk to the family, and tell the sister a bedtime story.

I used the same two sources as Ending A. Wikipedia adds that the family ignores him. I am not expanding that into a scene I have not watched.

Mellow talks with a bear seated at a desk beside a dark staircase
Steam store screenshot. Mellow talks with a bear seated at a desk beside a dark staircase
Mellow faces a CRT computer in a blue bedroom with a soccer ball on the floor
Steam store screenshot. Mellow faces a CRT computer in a blue bedroom with a soccer ball on the floor
  1. Saw. Real saw from the box.
  2. Teeth. Walk through the teeth the saw opened.
  3. Home. Optional talks with the family.
  4. Story. The bedtime story is the trigger. Achievement: Return.

Same late door as A

Both A and B use the don't-go-in door. The saw is what changes the room. C is the route that avoids that door.

Hidden achievement Return pops at the credits, same pattern as Escape and Stay.

Questions I keep seeing

What triggers Ending B?

The bedtime story, after the real-saw path.

Keep going

Ending A
Toy saw
Ending C
Skip the last door
Mellow
Rodger

Sources I checked

SourceWhat I used it for
Steam store page, app 2684630Release date, Windows-only platforms, English language, price, 16 achievements. Checked 2026-10-02.
Wikipedia: EndacopiaDeveloper, engine, and the published plot outline.
Steam guide: Basic Text WalkthroughPlayer-written route I used for the step order. Not an Andyland document.
Endacopia Fandom wikiCommunity wiki. Pages are incomplete. I treat them as leads, not as the last word.